Title
Not known at this time.
Players
Single Player.
Genre
RPG with strategy elements and potentially others.
Goals For 2011
Items
- That are grown (ie. barley, onions)
- That are eaten/drunk (ie. bread, mead)
- That are alive (ie. pigs, chickens)
- That are gathered from the land (ie. wood, acorns)
Crafting
- Recipes dealing with fields (ie. wheat field, flax field)
- Recipes dealing with gardens (ie. cabbage, saffron)
- Recipes dealing with cooking (ie. bread, pottage)
- Recipes dealing with beverages (ie. ale, mead)
Characters
- Figure out the available professions
Economy
- Try to come up with an economy regarding food. What is grown/gathered/fished/cooked is what is available to be eaten.
Story
- General plot ideas
Goals For 2012
Items
- That are dug from the ground (ie. stone, ore)
- That are constructed. (ie. table, candle)
- That are to remain secret
Crafting
- Recipies to make tools (ie. plow, axe)
- Recipies to make furniture (ie. bed, chair)
- Recipies that are to remain secret
Characters
- Finalize all the available professions
- Start writing general text for different professions
Story
- Finialize the main plot
- Ideas for special events